The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.32
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 6-foot-3, 185 pounds; Long, athletic build. 7.32 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Drops hands on the way back with a toe-tap for timing. Drifts into contact while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while displaying fluid actions to the baseball. Hands are off to the side with a clean transfer. Long arm swing from a high 3/4 arm slot. OF - 84 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight coil away from the plate. Has a long stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH; straight action. CB: 67-71 MPH; early action. CH: 66-68 MPH; fading action.
Draft Reports
Contact
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Physical: 6-foot-3, 185 pounds; Long, athletic build. 7.32 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Drops hands on the way back with a toe-tap for timing. Drifts into contact while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 88 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while displaying fluid actions to the baseball. Hands are off to the side with a clean transfer. Long arm swing from a high 3/4 arm slot. OF - 84 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with a slight coil away from the plate. Has a long stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH; straight action. CB: 67-71 MPH; early action. CH: 66-68 MPH; fading action.