A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-2, 170 pounds; Long, slight build. 8.05 runner in the 60. Offensively: LHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Short take back with the hands with an up and down stride for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with an upright /tall setup; static during pre-pitch while utilizing a quick first step. Hands are underneath the body with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH. Pitching: Uses a center rubber set with slight drop step; full leg drive. Stays inline to the plate while working over a firm front side. Long & loose arm action with velo to come. FB: Peak velo of 80 MPH, while sitting 75-78 MPH; . CB: 63-65 MPH. SL: 64-65 MPH. CH: 62-63 MPH.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-2, 170 pounds; Long, slight build. 8.05 runner in the 60.
Offensively: LHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Short take back with the hands with an up and down stride for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with an upright /tall setup; static during pre-pitch while utilizing a quick first step. Hands are underneath the body with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH.
Pitching: Uses a center rubber set with slight drop step; full leg drive. Stays inline to the plate while working over a firm front side. Long & loose arm action with velo to come. FB: Peak velo of 80 MPH, while sitting 75-78 MPH; . CB: 63-65 MPH. SL: 64-65 MPH. CH: 62-63 MPH.