The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.83
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.07
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
67.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-foot-1, 165 pounds; Lean, wiry build. 7.83 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep step while showing active feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while showing no restrictions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of MPH, while sitting 76 - 77 MPH; straight action. CB: 58 - 59 MPH; late action.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physical: 6-foot-1, 165 pounds; Lean, wiry build. 7.83 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a flat swing path with a two handed finish. More line drives than fly balls and ground balls with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep step while showing active feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 79 MPH.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while showing no restrictions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of MPH, while sitting 76 - 77 MPH; straight action. CB: 58 - 59 MPH; late action.