The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.22
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.48
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.81
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.32
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.94
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 5-foot-10, 195 pounds; Athletic, sturdy build. 7.94 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 84 MPH via Trackman. Defensively: Starts with a balanced setup; uses prep hop while showing active feet. Hands are out in front with a seamless transfer. Moderate arm circle while using various arm slots. INF - 76 MPH. Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders above the hips. Has a long stride while landing slightly open. Long arm swing while showing no restrictions; low 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 80 MPH, while sitting 77-79 MPH; life through the zone with arm side run. CB: 68-70 MPH; slurve like action with plus horizontal movement. 72-74 MPH; fading action.
Draft Reports
Contact
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Physical: 5-foot-10, 195 pounds; Athletic, sturdy build. 7.94 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 84 MPH via Trackman.
Defensively: Starts with a balanced setup; uses prep hop while showing active feet. Hands are out in front with a seamless transfer. Moderate arm circle while using various arm slots. INF - 76 MPH.
Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders above the hips. Has a long stride while landing slightly open. Long arm swing while showing no restrictions; low 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 80 MPH, while sitting 77-79 MPH; life through the zone with arm side run. CB: 68-70 MPH; slurve like action with plus horizontal movement. 72-74 MPH; fading action.