The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.28
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.5
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.01
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.28
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.78
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.14
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.55
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.02
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
64.17
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: Wiry athletic, upside 6-foot-1, 160-pound frame. 7.55 runner in the 60-yard dash.
Offensively: LHH. Slightly open, rhythmic stance, as the hands operate with quiet tempo. Utilized a direct leg-lift stride to initiate his swing through a flat/rotational path into the hitting zone. Notched a mid-80’s exit velo with some barrel-whip and worked up to 252FT. Advanced feel for the sweet spot (78%), among the leaders.
Defensively: Primary 3B featured a hop in the prep-step, gaining ground on the ball with a soft funnel inwards. Maintained shuffles towards the bag and delivered a loose 81MPH throwing arm across the INF (H ¾).
Pitching: RHP. Created extension with intriguing levers, making a low-80’s FB play up with sink. Hard horizontal movement on RH hitters, mixed with a developing curveball to both sides. Added a quality faded upper-60’s CH for Ks.
7/05/23
Physical: 6-0, 155 pounds; Long, slight build. 7.66 runner in the 60. Offensively: LHH. Even setup, with feet just outside his shoulders; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a late one hand finish. More flyballs than line drives and groundballs with a peak exit velocity of 81 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep step while utilizing a quick first step. Hands are underneath the body with a clean transfer. Long arm swing from a standard 3/4 arm slot. INF - 75 MPH. Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 77-81 MPH; arm side run. CB: 60-62 MPH; 2-8 shape. CH: 64-66 MPH; maintains same plain. OTHER: SK: 74-77 MPH; arm side run.
2/24/23
Physical: 6-foot-0, 155 pounds; Slender, build. 7.56 runner in the 60. Offensively: LHH. Even setup, with feet narrow; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a finish around the back. More flyballs than line drives and groundballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while sitting back. Hands are out in front with a clean transfer. Long arm swing from a high 3/4 arm slot. INF - 80 MPH. Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight coil away from the plate. Has a moderate stride while landing slightly open. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 78 MPH, while sitting 76-78 MPH; plays up in the zone. CB: 57-59 MPH; late action. CH: 59-63 MPH; fading action.Â
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: Wiry athletic, upside 6-foot-1, 160-pound frame. 7.55 runner in the 60-yard dash.
Offensively: LHH. Slightly open, rhythmic stance, as the hands operate with quiet tempo. Utilized a direct leg-lift stride to initiate his swing through a flat/rotational path into the hitting zone. Notched a mid-80’s exit velo with some barrel-whip and worked up to 252FT. Advanced feel for the sweet spot (78%), among the leaders.
Defensively: Primary 3B featured a hop in the prep-step, gaining ground on the ball with a soft funnel inwards. Maintained shuffles towards the bag and delivered a loose 81MPH throwing arm across the INF (H ¾).
Pitching: RHP. Created extension with intriguing levers, making a low-80’s FB play up with sink. Hard horizontal movement on RH hitters, mixed with a developing curveball to both sides. Added a quality faded upper-60’s CH for Ks.
Physical: 6-0, 155 pounds; Long, slight build. 7.66 runner in the 60.
Offensively: LHH. Even setup, with feet just outside his shoulders; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a late one hand finish. More flyballs than line drives and groundballs with a peak exit velocity of 81 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep step while utilizing a quick first step. Hands are underneath the body with a clean transfer. Long arm swing from a standard 3/4 arm slot. INF - 75 MPH.
Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 82 MPH, while sitting 77-81 MPH; arm side run. CB: 60-62 MPH; 2-8 shape. CH: 64-66 MPH; maintains same plain. OTHER: SK: 74-77 MPH; arm side run.
Physical: 6-foot-0, 155 pounds; Slender, build. 7.56 runner in the 60.
Offensively: LHH. Even setup, with feet narrow; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a finish around the back. More flyballs than line drives and groundballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while sitting back. Hands are out in front with a clean transfer. Long arm swing from a high 3/4 arm slot. INF - 80 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight coil away from the plate. Has a moderate stride while landing slightly open. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 78 MPH, while sitting 76-78 MPH; plays up in the zone. CB: 57-59 MPH; late action. CH: 59-63 MPH; fading action.Â