The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Short take back while arm stays in line with 2B; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH; plays up in the zone. CB: 68-69 MPH; 11-5 shape with high spin and advanced movement. CH: 74-78 MPH; low spin with fading action. OTHER: SNK:80-82 MPH.
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Physical: 6-foot-1, 180 pounds; Athletic, lean build.
Pitching: Uses a glove side setup working primarily from the stretch. Mid chest leg drive with a slight coil away from the plate. Has a moderate stride landing inline with the plate. Short take back while arm stays in line with 2B; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH; plays up in the zone. CB: 68-69 MPH; 11-5 shape with high spin and advanced movement. CH: 74-78 MPH; low spin with fading action. OTHER: SNK:80-82 MPH.