The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.40
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.71
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
60.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
67.99
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-5, 125 pounds; Slight, wiry build. 8.71 runner in the 60. Offensively: RHH. Even setup, with feet wide spread; has a pre-pitch bat waggle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 69 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while aggressive. Hands are off to the side with a seamless transfer. Moderate arm circle from a high 3/4 arm slot. OF - 60 MPH.
Draft Reports
Contact
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Physical: 5-foot-5, 125 pounds; Slight, wiry build. 8.71 runner in the 60.
Offensively: RHH. Even setup, with feet wide spread; has a pre-pitch bat waggle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 69 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while aggressive. Hands are off to the side with a seamless transfer. Moderate arm circle from a high 3/4 arm slot. OF - 60 MPH.