The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.80
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
95.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.12
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 6-foot-0, 175 pounds; lean, long athletic build. 7.12 runner in the 60. Offensively: LHH. Slightly open front side, fairly neutral weight distribution; weight shift with leg lift, tips barrel toward pitcher upon hand load. Shifts weight well, moves weight quickly onto front side creating solid torque in hips with clear uphill swing with shoulders matching the bat plane, and catches the ball in front. Had good lift on balls to pull side, signs of power evident; middle of the order bat; peak Trackman exit velocity of 92 MPH. Defensively: Athletic stance, ready to move laterally at all times; good footwork, clearly comfortable at his position; fielded ball on gloveside foot routinely. Good hands, gained momentum after fielding the ball for throw home; strong arm from the OF, uses a higher arm slot to eliminate run/cut on throw to target. OF - 85 MPH. Pitching: Easy tempo to delivery, collects weight before venturing down the mound. Creates good separation in hips-shoulders by staying closed on his upper half for a long time. Uses his strong arm to his advantage to get all he can on his pitches, high 3/4 slot . FB: T 83MPH, 78-82 MPH. Fastball could play in the upper portion of the zone with the late ride he induces from time to time . CB: 68-71 MPH. Throws a complementary hook that could be thrown as a good "get me over" type pitch early in the count.
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Physical: 6-foot-0, 175 pounds; lean, long athletic build. 7.12 runner in the 60.
Offensively: LHH. Slightly open front side, fairly neutral weight distribution; weight shift with leg lift, tips barrel toward pitcher upon hand load. Shifts weight well, moves weight quickly onto front side creating solid torque in hips with clear uphill swing with shoulders matching the bat plane, and catches the ball in front. Had good lift on balls to pull side, signs of power evident; middle of the order bat; peak Trackman exit velocity of 92 MPH.
Defensively: Athletic stance, ready to move laterally at all times; good footwork, clearly comfortable at his position; fielded ball on gloveside foot routinely. Good hands, gained momentum after fielding the ball for throw home; strong arm from the OF, uses a higher arm slot to eliminate run/cut on throw to target. OF - 85 MPH.
Pitching: Easy tempo to delivery, collects weight before venturing down the mound. Creates good separation in hips-shoulders by staying closed on his upper half for a long time. Uses his strong arm to his advantage to get all he can on his pitches, high 3/4 slot . FB: T 83MPH, 78-82 MPH. Fastball could play in the upper portion of the zone with the late ride he induces from time to time . CB: 68-71 MPH. Throws a complementary hook that could be thrown as a good "get me over" type pitch early in the count.