The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.95
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
89.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 6-foot-1, 154 pounds; twitchy athlete, plenty of room to add muscle. 6.95 runner in the 60.
Offensively: RHH. Sets up with a wide base and some bend in the knees; Small leg kick. Average effort with flat path throughout. Consistent hard pull side contact; peak Trackman exit velocity of 93 MPH.
Defensively: Starts upright; Controlled, smooth footwork on approach. Fields the ball on the glove side of his body and transfers during a big crow hop; Long arm swing with a high 3/4 arm slot. OF - 89 MPH.
Pitching: Sets up in the middle of the rubber with his left foot ahead, gets into a simple, repeatable delivery, comes set at his chest and strides out towards the plate and falls off to the first base side slightly. Electric arm speed, quick arm circle delivering from a high 3/4 arm slot. FB: T 89 MPH, 85-89 MPH. High spin and high IVB allows for pitch to play up in the zone well with late riding action. CB: 73-76 MPH. 11-5 break showing late depth. SL: 78 MPH. CH: MPH. Same arm speed as the fastball with late fade.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physical: 6-foot-1, 154 pounds; twitchy athlete, plenty of room to add muscle. 6.95 runner in the 60.
Offensively: RHH. Sets up with a wide base and some bend in the knees; Small leg kick. Average effort with flat path throughout. Consistent hard pull side contact; peak Trackman exit velocity of 93 MPH.
Defensively: Starts upright; Controlled, smooth footwork on approach. Fields the ball on the glove side of his body and transfers during a big crow hop; Long arm swing with a high 3/4 arm slot. OF - 89 MPH.
Pitching: Sets up in the middle of the rubber with his left foot ahead, gets into a simple, repeatable delivery, comes set at his chest and strides out towards the plate and falls off to the first base side slightly. Electric arm speed, quick arm circle delivering from a high 3/4 arm slot. FB: T 89 MPH, 85-89 MPH. High spin and high IVB allows for pitch to play up in the zone well with late riding action. CB: 73-76 MPH. 11-5 break showing late depth. SL: 78 MPH. CH: MPH. Same arm speed as the fastball with late fade.