The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.69
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.07
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-foot-1, 170 pounds. Defense: IF. Simple, clean IF actions. Improving footwork to get himself squared to ball. Range expected to parallel improvements in his foot speed. Presents glove well. Corner IF type. Arm: RH. 78 mph. Quick, clean arm action. Accurate. Hit: RH. Spread, square set up. Slow hand load with pick up/put down stride. Bat stays on plane through the zone. Line drive producer. Flashes his ability to drive the to LF/LCF. Middle of the order type bat. Power: 87.77 mph Exit Velocity via TrackMan. Run: 78.81 Laser Timed
Delivery: Controlled tempo through his motion. Slow start into some effort in his release. Gets himself down the mound. Lands on line. Finishes balances with some tendency to fall off to 1B side when he gears up for FB. Arm Action: RH. Drop and go type. High ¾ slot. Some varying of arm speed on certain pitches. FB: 81-82 mph. Up to 83.02 mph. Commands it well. Works down in the zone. CB: 67-72 mph. 11/5 shape with some bite. Improving command. Go to secondary pitch.
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Body: 6-foot-1, 170 pounds.
Defense: IF. Simple, clean IF actions. Improving footwork to get himself squared to ball. Range expected to parallel improvements in his foot speed. Presents glove well. Corner IF type.
Arm: RH. 78 mph. Quick, clean arm action. Accurate.
Hit: RH. Spread, square set up. Slow hand load with pick up/put down stride. Bat stays on plane through the zone. Line drive producer. Flashes his ability to drive the to LF/LCF. Middle of the order type bat.
Power: 87.77 mph Exit Velocity via TrackMan.
Run: 78.81 Laser Timed
Delivery: Controlled tempo through his motion. Slow start into some effort in his release. Gets himself down the mound. Lands on line. Finishes balances with some tendency to fall off to 1B side when he gears up for FB.
Arm Action: RH. Drop and go type. High ¾ slot. Some varying of arm speed on certain pitches.
FB: 81-82 mph. Up to 83.02 mph. Commands it well. Works down in the zone.
CB: 67-72 mph. 11/5 shape with some bite. Improving command. Go to secondary pitch.