The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.30
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.99
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-foot-0, 155 pounds Defense: IF. Hops into his set up. Athletic actions through the ball with some fluid actions. Comfort ranging to both sides. Easy transition through midsection. Range will improve as footspeed improves. Arm: 80 mph. Short, quick arm cycle. Can change slot to maintain fluidity. Hit: RHH. Narrow, slightly open set up. Low knee to knee leg kick, lands square. Efficient to the ball with some rotational features. Works mostly middle/pull, flashes ability to spray ball the other way. Stays connected throughout swing. Power: 84.14 mph Exit Velocity via TrackMan. Run: 7.36 Laser Timed
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Body: 6-foot-0, 155 pounds
Defense: IF. Hops into his set up. Athletic actions through the ball with some fluid actions. Comfort ranging to both sides. Easy transition through midsection. Range will improve as footspeed improves.
Arm: 80 mph. Short, quick arm cycle. Can change slot to maintain fluidity.
Hit: RHH. Narrow, slightly open set up. Low knee to knee leg kick, lands square. Efficient to the ball with some rotational features. Works mostly middle/pull, flashes ability to spray ball the other way. Stays connected throughout swing.
Power: 84.14 mph Exit Velocity via TrackMan.
Run: 7.36 Laser Timed