The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.21
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.70
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.66
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-foot-1, 185 pounds. Long limbed, developing frame. Athletic, proportionate build with some present strength. Plenty of room to add size and strength.
Delivery: Wide, athletic set up. Simple, repeated delivery. Drop and drive type. Belt high peaking leg kick with a slight coil. Lands on stride with balanced finish over his front side. Arm Action: Long, clean arm action. High 3/4 arm slot. Repeats well on each of his pitches.
FB: Max 77 mph. Sat 75-77 mph. Avg. Spin Rate - 1643 RPM. Some downhill action. Lives around the zone.
SL: 65-68 mph. Avg. Spin Rate - 1588 RPM. Works well off his FB. Repeated arm action. Some sweeping action.
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Defense: IF. Projects to remain a corner infielder. Tends to sit back on the ball. Elevated back side causes his hands to sink back. Has the ability to move laterally. Simple adjustments made to his fielding could see significant improvements. Arm: RH. 76 mph. High 3/4 to over-the-top arm slot. Hit: RHH. Wide set up. Slow sink into his back side with a small hovering leg kick. Level bat path through the zone with quality extension through the ball. Simple, repeated swing. Produced a line drive filled round. Live in the middle for the field with power potential to the pull side. Power: 96 mph Exit Velocity via TrackMan. Run: 7.66 Laser Timed 60
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Body: 6-foot-1, 185 pounds. Long limbed, developing frame. Athletic, proportionate build with some present strength. Plenty of room to add size and strength.
Delivery: Wide, athletic set up. Simple, repeated delivery. Drop and drive type. Belt high peaking leg kick with a slight coil. Lands on stride with balanced finish over his front side.
Arm Action: Long, clean arm action. High 3/4 arm slot. Repeats well on each of his pitches.
FB: Max 77 mph. Sat 75-77 mph. Avg. Spin Rate - 1643 RPM. Some downhill action. Lives around the zone.
SL: 65-68 mph. Avg. Spin Rate - 1588 RPM. Works well off his FB. Repeated arm action. Some sweeping action.
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Defense: IF. Projects to remain a corner infielder. Tends to sit back on the ball. Elevated back side causes his hands to sink back. Has the ability to move laterally. Simple adjustments made to his fielding could see significant improvements.
Arm: RH. 76 mph. High 3/4 to over-the-top arm slot.
Hit: RHH. Wide set up. Slow sink into his back side with a small hovering leg kick. Level bat path through the zone with quality extension through the ball. Simple, repeated swing. Produced a line drive filled round. Live in the middle for the field with power potential to the pull side.
Power: 96 mph Exit Velocity via TrackMan.
Run: 7.66 Laser Timed 60