The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.47
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.37
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.55
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
77.2
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 5-foot-11, 150 pounds. Defense: OF. Controlled routes through the ball. Feet work to get him on line. Fundamentally sound in his approach and transfer. Current corner OF type. Arm: LH. 83 mph. Short, quick arm cycle. Accurate with some carry. Hit: LH. Open, balanced set up. Low hovering stride back to square. Hands work to stay inside the ball. Works on plane through the zone. Line drive producer. Power: 81.29 mph Exit Velocity via TrackMan. Run: 7.59 Laser Timed
Delivery: Athletic start. Works with pace through his delivery. Drop and drive type. Controlled, high peaking leg kick. Lands on line to home. Finished over his front side with some tendency to fall to 3B side. Arm Action: LH. Quick arm cycle. Stab and go type. Stays hidden well. High ¾ slot. FB: 73-75. mph. Up to 76.06 mph. Works down in the zone. Some natural ASR. SL: 66-67 mph. 12/6 action. Comes out on similar plane as his FB.
8/29/20
Body: 5-foot-10, 145 pounds. Youthful build with plenty of room to add strength. Physical development should help his all-around game. Defense: OF. Competent OF actions. Tends to field the ball outside of his body. Mostly raw through the fielding and exchange process.
Arm: LH. 73 mph. Quick arm action. Understand he has to counter his natural ASR. Hit: LHH. Athletic, spread set up. Heavy load into his back side with a simple stride. Efficient to the ball. Level through the zone. Weight transfers to front side at contact. Quality barrel awareness. Produces line drives. Stays mostly middle-pull. Power: 76 mph Exit Velocity via TrackMan Run: 7.55 Laser Timed 60
Draft Reports
Contact
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Body: 5-foot-11, 150 pounds.
Defense: OF. Controlled routes through the ball. Feet work to get him on line. Fundamentally sound in his approach and transfer. Current corner OF type.
Arm: LH. 83 mph. Short, quick arm cycle. Accurate with some carry.
Hit: LH. Open, balanced set up. Low hovering stride back to square. Hands work to stay inside the ball. Works on plane through the zone. Line drive producer.
Power: 81.29 mph Exit Velocity via TrackMan.
Run: 7.59 Laser Timed
Delivery: Athletic start. Works with pace through his delivery. Drop and drive type. Controlled, high peaking leg kick. Lands on line to home. Finished over his front side with some tendency to fall to 3B side.
Arm Action: LH. Quick arm cycle. Stab and go type. Stays hidden well. High ¾ slot.
FB: 73-75. mph. Up to 76.06 mph. Works down in the zone. Some natural ASR.
SL: 66-67 mph. 12/6 action. Comes out on similar plane as his FB.
Body: 5-foot-10, 145 pounds. Youthful build with plenty of room to add strength. Physical development should help his all-around game.
Defense: OF. Competent OF actions. Tends to field the ball outside of his body. Mostly raw through the fielding and exchange process.
Arm: LH. 73 mph. Quick arm action. Understand he has to counter his natural ASR.
Hit: LHH. Athletic, spread set up. Heavy load into his back side with a simple stride. Efficient to the ball. Level through the zone. Weight transfers to front side at contact. Quality barrel awareness. Produces line drives. Stays mostly middle-pull.
Power: 76 mph Exit Velocity via TrackMan
Run: 7.55 Laser Timed 60