The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.52
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.58
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.98
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Hascup has a strong and athletic build at 5-foot-11, 175-pounds. Ran the 60 yard dash in 7.58 seconds, top exit velocity recorded at 85 MPH. Offensively, sets up in a wider and athletic stance with his weight shifted onto his backside. Back hip is coiled and elbow stays parallel to the ground. Minimal stride, inverts the front foot. Simple, compact stroke, no unnecessary movements. In the infield, Hascup was patient, ensured he took quality angles. Used a glove tap pre-throw. Top velocity of 75 MPH on throws across the diamond. On the mound, he pitched exclusively from the stretch. Feet are closed and back leg is preset. Moves his hands in sync with his leg kick. Shoulders stay in line down the mound. Rotational upper half. FB tossed in for strikes at 78-80 MPH. CB was a sweeper with occasional late horizontal bite at 69-70 MPH. CH was thrown with intent, had some sink and run at 75-76 MPH.
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Hascup has a strong and athletic build at 5-foot-11, 175-pounds. Ran the 60 yard dash in 7.58 seconds, top exit velocity recorded at 85 MPH. Offensively, sets up in a wider and athletic stance with his weight shifted onto his backside. Back hip is coiled and elbow stays parallel to the ground. Minimal stride, inverts the front foot. Simple, compact stroke, no unnecessary movements. In the infield, Hascup was patient, ensured he took quality angles. Used a glove tap pre-throw. Top velocity of 75 MPH on throws across the diamond. On the mound, he pitched exclusively from the stretch. Feet are closed and back leg is preset. Moves his hands in sync with his leg kick. Shoulders stay in line down the mound. Rotational upper half. FB tossed in for strikes at 78-80 MPH. CB was a sweeper with occasional late horizontal bite at 69-70 MPH. CH was thrown with intent, had some sink and run at 75-76 MPH.