The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.34
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
5-foot-10, 155-pounds. Lean, athletic frame. His windup on the mound starts on the third base side of the rubber. Works up tempo with rhythm throughout. Big uphill shoulder tilt with a higher frontside. Early hip hinge, rides the slope. Stride direction in line. In the stretch sets up closed off with his back leg preset. Shorter arm swing. High slot, nearly OTT. FB had some late ride in the zone at 80-82 MPH, touching 84 MPH. Consistent dropped in his breaker that had big 1/7 shape, sat 70-71 MPH. Some fade on the CH at 76-77 MPH.
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5-foot-10, 155-pounds. Lean, athletic frame. His windup on the mound starts on the third base side of the rubber. Works up tempo with rhythm throughout. Big uphill shoulder tilt with a higher frontside. Early hip hinge, rides the slope. Stride direction in line. In the stretch sets up closed off with his back leg preset. Shorter arm swing. High slot, nearly OTT. FB had some late ride in the zone at 80-82 MPH, touching 84 MPH. Consistent dropped in his breaker that had big 1/7 shape, sat 70-71 MPH. Some fade on the CH at 76-77 MPH.