The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.94
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
14.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.23
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.70
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.61
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: 3B Ranked #42 in the Nebraska 2022 Rankings. Body: 6-foot-4, 215-pounds. Defense: Playable actions in INF. Works athletically to baseball, extra tap before release. Arm: Right. INF - 85 mph. High ¾, strong and accurate Hit: Switch. Tall, square stance. High hands, toe tap trigger. Linear bat path keeps bat on plane. Middle/pull approach. Power: 91 mph exit velocity from the tee. Posted a top exit speed of 93.85 mph per Trackman. Run: 7.37 runner in the 60.
Delivery: Gets to good balance point and falls directly to the target. Very controlled leading to a violent release. Arm Action: Right. High ¾ release FB: T85, 83-85 mph. Slight armside run, good command CB: 68-70 mph. 12/6 shape, tight spin CH: 76-77 mph. Straight, okay feel
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Positional Profile: 3B Ranked #42 in the Nebraska 2022 Rankings.
Body: 6-foot-4, 215-pounds.
Defense: Playable actions in INF. Works athletically to baseball, extra tap before release.
Arm: Right. INF - 85 mph. High ¾, strong and accurate
Hit: Switch. Tall, square stance. High hands, toe tap trigger. Linear bat path keeps bat on plane. Middle/pull approach.
Power: 91 mph exit velocity from the tee. Posted a top exit speed of 93.85 mph per Trackman.
Run: 7.37 runner in the 60.
Delivery: Gets to good balance point and falls directly to the target. Very controlled leading to a violent release.
Arm Action: Right. High ¾ release
FB: T85, 83-85 mph. Slight armside run, good command
CB: 68-70 mph. 12/6 shape, tight spin
CH: 76-77 mph. Straight, okay feel