The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.52
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: 1B/RHP Body: 6-5, 245-pounds. Hit: RHH. Narrow upright stance. Leg lift and hand load. Hands work down to the ball, flashed speed. Pull side, showed hard ground ball and line drive contact. Power: 92.8 max exit velocity, averaged 85.3 mph. 344’ max distance. Arm: RH. INF - 78 mph. Defense: Works high to low with glove. Slower and heavier footwork. Run: 8.31 runner in the 60.
Delivery: Narrow start, jab step. Quick pace into balance point and down the mound. Drops posture a bit. Arm Action: RH. Long to short, some invert W, clean action out front. ¾ slot. FB: T79.2, 74.3-77.9 mph. T2189, 2088 average rpm. Straight, occasional cut. CB: 64.1-65.8 mph. T2184, 2066 average rpm. 11/5 shape.
Draft Reports
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I am excited to announce I will be continuing my academic and athletic career at MCC - Maple Woods! I would like to thank @pitch2pitch and @AnokaBaseball and a huge thanks to my family, friends and teammates! pic.twitter.com/eyBmutH1K2
Positional Profile: 1B/RHP
Body: 6-5, 245-pounds.
Hit: RHH. Narrow upright stance. Leg lift and hand load. Hands work down to the ball, flashed speed. Pull side, showed hard ground ball and line drive contact.
Power: 92.8 max exit velocity, averaged 85.3 mph. 344’ max distance.
Arm: RH. INF - 78 mph.
Defense: Works high to low with glove. Slower and heavier footwork.
Run: 8.31 runner in the 60.
Delivery: Narrow start, jab step. Quick pace into balance point and down the mound. Drops posture a bit.
Arm Action: RH. Long to short, some invert W, clean action out front. ¾ slot.
FB: T79.2, 74.3-77.9 mph. T2189, 2088 average rpm. Straight, occasional cut.
CB: 64.1-65.8 mph. T2184, 2066 average rpm. 11/5 shape.