The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Good footwork at 1B, gets the ball out of his glove quickly. Tall frame with a high leg lift. Gets over his front side well and has a whippy arm from a high 3/4 arm slot. Good depth on the CH and FB has ASR. Open and upright stance. Good bat speed. Solid contact all over the field.
Draft Reports
Contact
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Good footwork at 1B, gets the ball out of his glove quickly. Tall frame with a high leg lift. Gets over his front side well and has a whippy arm from a high 3/4 arm slot. Good depth on the CH and FB has ASR. Open and upright stance. Good bat speed. Solid contact all over the field.