The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.86
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.95
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
6-foot-4, 210 pound RHP continues to show an uptick in velocity. Effectively works the lower half of the zone. Long/loose arm action with easy velocity from an over the top slot. Fastball up to 85 while working 82-84 with 2005 max spin rate. Curveball has shorter 11/5 shape with 1842 max spin rate, Has fee for CB as it is in the zone consistently. Good arm action and velocity difference on 73-76 changeup that fades through the zone. Has present feel for 3-pitch mix. Good upside. A 2023 arm that needs to be watched closely for additional velocity gains.
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6-foot-4, 210 pound RHP continues to show an uptick in velocity. Effectively works the lower half of the zone. Long/loose arm action with easy velocity from an over the top slot. Fastball up to 85 while working 82-84 with 2005 max spin rate. Curveball has shorter 11/5 shape with 1842 max spin rate, Has fee for CB as it is in the zone consistently. Good arm action and velocity difference on 73-76 changeup that fades through the zone. Has present feel for 3-pitch mix. Good upside. A 2023 arm that needs to be watched closely for additional velocity gains.