The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.45
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.5
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.90
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.28
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Positional Profile: OF/RHP Body: 5-10, 135-pounds. Athletic Delivery: Athletic delivery. Tall balance point with an inward turn, slightly open landing w/ a recoil finish. Arm Action: RH. Long, loose, and uninterrupted from a 3/4 slot. FB: T76, 73-75 mph. Creates some ASR w/ feel for command. T2105, 1949 average rpm. CB: 63-66 mph. Slurvey action T2314, 2232 average rpm. SL: 68-69 mph. Slurvey action T2196, 2172 average rpm. CH: 67-69 mph. Some armside fade T1627, 1426 average rpm.
2/26/23
Positional Profile: OF/RHP Body: 5-10, 135-pounds. Athletic Hits: RHH. Athletic stance with waggle in the bat. Small leg kick stride with a barrel tip trigger. Loose, level swing plane with quick hands. Power: 79 max exit velocity, averaged 74.1 MPH. 215' max distance. Arm: RH. OF-78 mph. Loose, quick arm - advanced for the class Defense: Athletic feet with sure hands and a quick exchange.
Draft Reports
Contact
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Body: 5-10, 135-pounds. Athletic
Delivery: Athletic delivery. Tall balance point with an inward turn, slightly open landing w/ a recoil finish.
Arm Action: RH. Long, loose, and uninterrupted from a 3/4 slot.
FB: T76, 73-75 mph. Creates some ASR w/ feel for command. T2105, 1949 average rpm.
CB: 63-66 mph. Slurvey action T2314, 2232 average rpm.
SL: 68-69 mph. Slurvey action T2196, 2172 average rpm.
CH: 67-69 mph. Some armside fade T1627, 1426 average rpm.
Body: 5-10, 135-pounds. Athletic
Hits: RHH. Athletic stance with waggle in the bat. Small leg kick stride with a barrel tip trigger. Loose, level swing plane with quick hands.
Power: 79 max exit velocity, averaged 74.1 MPH. 215' max distance.
Arm: RH. OF-78 mph. Loose, quick arm - advanced for the class
Defense: Athletic feet with sure hands and a quick exchange.