The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.52
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.17
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Another top-ranked arm in the freshman class, Markus took a break from the hardwood to toss a low-effort bullpen with his fastball working at 82-84 mph. Looking the part of a future-starter, Markus is a twitchy mover with athleticism in his 6-foot-2, 160 pound frame. Markus has ample room for added strength, which will allow the fastball velocity to sky-rocket, and his arm works quick and freely to a 3/4 arm angle. Markus spins one of the best breaking balls in the class, a tight, 72-73 mph curveball that shows two-plane shape. He rounded out his three-pitch mix with a 75-77 mph changeup.
3/05/23
Position Profile: SS/RHP Body: 6-0, 140-pounds. Wiry, athletic build Hit: RHH. Balanced, athletic setup. Short leg lift w/ a smaller hand load. Simple stride forward. Loose, level swing w/ a middle of the field approach. Line drive type hitter. Power: 85 max exit velocity, averaged 75.1 mph. 202' max distance. Arm: RH. INF-79 mph.Loose, quick arm from a H 3/4 slot. Defense: Athletic footwork w/ a quick exchange. Soft hands w/ some lateral quickness. Run: 7.71 runner in the 60.
Position Profile: SS/RHP Body: 6-0, 140-pounds. Wiry, athletic build Delivery: Consistent tempo throughout w/ some effort. Taller balance point w/ a drop and drive delivery. Shoulders land slightly open. Tons of upside as he matures. Arm Action: RH. Loose, quick, and clean arm action. Arm has a chance to be electric. FB: T82, 80-82 mph. Solid FB command, some ASR T1902, 1687 average rpm. CB: 69-70 mph. Flashes sharp action, inconsistent command - potential T1878, 1772 average rpm. SL: 69-69 mph. Very simliar to CB - sharp at times T1895, 1849 average rpm.
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Position Profile: SS/RHP
Body: 6-0, 140-pounds. Wiry, athletic build
Hit: RHH. Balanced, athletic setup. Short leg lift w/ a smaller hand load. Simple stride forward. Loose, level swing w/ a middle of the field approach. Line drive type hitter.
Power: 85 max exit velocity, averaged 75.1 mph. 202' max distance.
Arm: RH. INF-79 mph.Loose, quick arm from a H 3/4 slot.
Defense: Athletic footwork w/ a quick exchange. Soft hands w/ some lateral quickness.
Run: 7.71 runner in the 60.
Position Profile: SS/RHP
Body: 6-0, 140-pounds. Wiry, athletic build
Delivery: Consistent tempo throughout w/ some effort. Taller balance point w/ a drop and drive delivery. Shoulders land slightly open. Tons of upside as he matures.
Arm Action: RH. Loose, quick, and clean arm action. Arm has a chance to be electric.
FB: T82, 80-82 mph. Solid FB command, some ASR T1902, 1687 average rpm.
CB: 69-70 mph. Flashes sharp action, inconsistent command - potential T1878, 1772 average rpm.
SL: 69-69 mph. Very simliar to CB - sharp at times T1895, 1849 average rpm.