The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.27
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.24
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.61
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Hit: (RHH) Solid. Began in a tall stance with a small load, then used a short stride. Good extension on his balanced finish, short uphill swing. Gap to gap approach.
Arm: 85 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.29 (60-yard).
FB: T84. 83-84 mph. (Max spin 1978; Avg 1940).
CB: 69-71 mph. (Max spin 2200; Avg 2131).
CH: 74-78 mph.
SL: 75 mph.
3/05/22
Garrett Grim, Blue River Valley, 2023, IN
Position: 3B/RHP
Body: 5-foot-11, 160-pound lean build.
Hit: (RHH) Solid. Begins in a balanced stance with a small load, then uses a short stride. Quick bat speed. Good extension on his high finish, loose swing. Gap to gap approach.
Power: 92 mph exit velocity, average 81.2 mph. 66.6 mph bat speed average. 21.9 mph hand speed average.
Hit: (RHH) Began in a balanced athletic stance with a small load, then used a short stride. Efficient bat speed. Good extension on his finish, simple swing. Line drive approach.
Power: 89 mph exit velocity, average 80.48 mph. 68.05 mph bat speed average. 20.39 mph hand speed average.
Garrett Grim, Blue River Valley, 2023, IN
Position: 3B/RHP
Body: 5-foot-11, 160-pound lean frame.
Hit: (RHH) Solid. Began in a tall stance with a small load, then used a short stride. Good extension on his balanced finish, short uphill swing. Gap to gap approach.
Power: 85.2 mph exit velocity, average 76.5 mph.
Defense: (IF) Sure hands, fluid footwork, clean exchange. Solid.
Arm: 85 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.29 (60-yard).
FB: T84. 83-84 mph. (Max spin 1978; Avg 1940).
CB: 69-71 mph. (Max spin 2200; Avg 2131).
CH: 74-78 mph.
SL: 75 mph.
Garrett Grim, Blue River Valley, 2023, IN
Position: 3B/RHP
Body: 5-foot-11, 160-pound lean build.
Hit: (RHH) Solid. Begins in a balanced stance with a small load, then uses a short stride. Quick bat speed. Good extension on his high finish, loose swing. Gap to gap approach.
Power: 92 mph exit velocity, average 81.2 mph. 66.6 mph bat speed average. 21.9 mph hand speed average.
Defense: (IF) Sure hands, quick footwork, quick exchange. Solid.
Arm: 85 mph infield velocity. Quick consistent arm action, an-over-the-top slot.
Speed: 7.27 (60-yard).
FB: 81-82 mph. (Max spin 1693; Avg 1613).
CB: 66-68 mph. (Max spin 1787; Avg 1597).
SL: 73-74 mph. (Max spin 1935; Avg 1908).
Garrett Grim, Blue River Valley, 2023, IN
Position: 3B/RHP
Body: 6-foot, 155-pound lean frame.
Hit: (RHH) Began in a balanced athletic stance with a small load, then used a short stride. Efficient bat speed. Good extension on his finish, simple swing. Line drive approach.
Power: 89 mph exit velocity, average 80.48 mph. 68.05 mph bat speed average. 20.39 mph hand speed average.
Defense: (IF) Soft hands, quick aggressive footwork.
Arm: 81 mph infield velocity. High ¾ slot.
Speed: 7.42 (60-yard).
Pitching: Feel delivery, high effort. low ¾ arm angle, quick arm speed.
FB: T80. 77-79 mph. (Max spin 1769; Avg 1667).
CB: 65-67 mph. Low in the zone command, sharp 11/5 movement. (Max spin 1904; Avg 1834).
Garrett Grim, Blue River Valley, 2023, IN
Position: 3B/RHP
Body: 6-foot, 150-pound lean frame.
Hit: (RHH) Begins in a tall open stance with a small load, then uses a short stride.
Power: 88 mph exit velocity, average 82.16 mph. 64.61 mph bat speed average. 19.89 mph hand speed average.
Defense: (IF) Soft hands.
Arm: 82 mph infield velocity. High ¾ slot.
Speed: 7.40 (60-yard).
Pitching: Tilt-and-topple delivery. ¾ arm angle, quick arm speed. Uphill shoulders.
FB: T80. 78-80 mph. (Max spin 1784; Avg 1642). Running action.
CB: 66-67 mph. (Max spin 1961; Avg 1875).
CH: 73-76 mph. Sinking action.