The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.66
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.78
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.21
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.66
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: 1B/LHP Body: 6-1, 200-pounds. Hit: LHH. Balanced setup, smooth load, short stride. Sits into backside, strong hands, uphill path, middle of the field, lifted approach. Power: 88 max exit velocity, averaged 80.5 mph. 324’ max distance. Arm: LH. INF - 76 mph. Long arm action, works from an over-the-top angle. Throws flashed carry across the infield. Defense: Dependable footwork, plays through the ball. Steady glove, plays with a two-hand gather. Run: 7.66 runner in the 60.
Delivery: High leg kick, hinges into back side, rides down the mound. Arm Action: LH. Full arm circle, 3/4 slot. FB: T77, 74-76 mph. Flashes carry, developing feel. SNK: flashed sinking action, occasional run. T1607, 1466 average rpm. CUT: 59-61 mph. Slight cut, with depth.
Draft Reports
Contact
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Positional Profile: 1B/LHP
Body: 6-1, 200-pounds.
Hit: LHH. Balanced setup, smooth load, short stride. Sits into backside, strong hands, uphill path, middle of the field, lifted approach.
Power: 88 max exit velocity, averaged 80.5 mph. 324’ max distance.
Arm: LH. INF - 76 mph. Long arm action, works from an over-the-top angle. Throws flashed carry across the infield.
Defense: Dependable footwork, plays through the ball. Steady glove, plays with a two-hand gather.
Run: 7.66 runner in the 60.
Delivery: High leg kick, hinges into back side, rides down the mound.
Arm Action: LH. Full arm circle, 3/4 slot.
FB: T77, 74-76 mph. Flashes carry, developing feel. SNK: flashed sinking action, occasional run. T1607, 1466 average rpm. CUT: 59-61 mph. Slight cut, with depth.