The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.00
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.35
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.69
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.92
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.00
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.74
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.02
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.35
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: SS/2B Body: 5-8, 133-pounds. High-waisted, room to fill out the frame. Delivery: Drop and drive delivery with a tall balance point, lands closed at footstrike. Arm Action: RH. Short draw out of the glove. Arm works with short and clean action from a high 3/4 window. FB: T78, 76-78 mph. Plays mostly straight. T1798, 1670 average rpm. CB: 66-68 mph. Maintains near fastball arm speed, plays with gradual action and depth. Flashed feel. T1859, 1682 average rpm. CH: 66-69 mph. Throws with intent, plays with occasional fading action. T1592, 1467 average rpm.
2/19/24
Hit: RHH. Sits into backside, toe tap stride gains ground, linear lower half. Downhill path, worked consistently up the middle of the field. 61.6 mph bat speed with 9 G’s of rotational acceleration. Power: 81 max exit velocity, averaged 76.7 mph. 262’ max distance. Arm: RH. INF - 76 mph. Glove-pat transfer, short arm action, 3/4 arm slot. Accurate. Defense: Hands out front, moves with ease. Run: 7.00 runner in the 60.
4/12/23
Positional Profile: SS/2B Body: 5-6, 120-pounds. Hit: RHH. Balanced setup, toe-taps into a short stride. Short to the ball with a flat path, uses the whole field. Power: 77 max exit velocity, averaged 61.2 mph. 241’ max distance. Arm: RH. INF - 71 mph. Short arm action, loose, with the ability to throw on the move, 3/4 slot. Defense: Steady hands, quick release, glove plays low to the ground. Run: 7.35 runner in the 60.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: SS/2B
Body: 5-8, 133-pounds. High-waisted, room to fill out the frame.
Delivery: Drop and drive delivery with a tall balance point, lands closed at footstrike.
Arm Action: RH. Short draw out of the glove. Arm works with short and clean action from a high 3/4 window.
FB: T78, 76-78 mph. Plays mostly straight. T1798, 1670 average rpm.
CB: 66-68 mph. Maintains near fastball arm speed, plays with gradual action and depth. Flashed feel. T1859, 1682 average rpm.
CH: 66-69 mph. Throws with intent, plays with occasional fading action. T1592, 1467 average rpm.
Hit: RHH. Sits into backside, toe tap stride gains ground, linear lower half. Downhill path, worked consistently up the middle of the field. 61.6 mph bat speed with 9 G’s of rotational acceleration.
Power: 81 max exit velocity, averaged 76.7 mph. 262’ max distance.
Arm: RH. INF - 76 mph. Glove-pat transfer, short arm action, 3/4 arm slot. Accurate.
Defense: Hands out front, moves with ease.
Run: 7.00 runner in the 60.
Positional Profile: SS/2B
Body: 5-6, 120-pounds.
Hit: RHH. Balanced setup, toe-taps into a short stride. Short to the ball with a flat path, uses the whole field.
Power: 77 max exit velocity, averaged 61.2 mph. 241’ max distance.
Arm: RH. INF - 71 mph. Short arm action, loose, with the ability to throw on the move, 3/4 slot.
Defense: Steady hands, quick release, glove plays low to the ground.
Run: 7.35 runner in the 60.