A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.87
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.43
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.07
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: RHP Body: 6-0, 205-pounds. Delivery: Medium/high leg-lift into balance point, tall/fall operation down the mound, simple and repeats. In-game stats: 3 IP, 1 K, 3 BB, 2 H, 1 R Arm Action: RH. Loose/athletic arm from an over-the-top slot. FB: T80.1, 77-79 mph. Has some finish through the zone, mostly straight. T1926, 1714 average rpm. CB: 69-71 mph. Short 11/5 shape. T1782, 1690 average rpm. CH: 71-73 mph. Slight dive to the arm-side at-times, maintains arm-speed. T1573, 1537 average rpm.
3/28/21
Positional Profile: RHP/3B Body: 6-0, 195-pounds. Delivery: Tall and fall delivery. Arm Action: RH. High 3/4 slot, long arm action. FB: T79, 77-78 mph. Commanded straight 4 seam. T1743, 1621 average rpm. CB: 68-69 mph. 11/5 gradual breaking. T1650, 1604 average rpm. CH: 74-76 mph. Firm straight change. T1745, 1584 average rpm.
Draft Reports
Contact
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Body: 6-0, 205-pounds.
Delivery: Medium/high leg-lift into balance point, tall/fall operation down the mound, simple and repeats. In-game stats: 3 IP, 1 K, 3 BB, 2 H, 1 R
Arm Action: RH. Loose/athletic arm from an over-the-top slot.
FB: T80.1, 77-79 mph. Has some finish through the zone, mostly straight. T1926, 1714 average rpm.
CB: 69-71 mph. Short 11/5 shape. T1782, 1690 average rpm.
CH: 71-73 mph. Slight dive to the arm-side at-times, maintains arm-speed. T1573, 1537 average rpm.
Positional Profile: RHP/3B
Body: 6-0, 195-pounds.
Delivery: Tall and fall delivery.
Arm Action: RH. High 3/4 slot, long arm action.
FB: T79, 77-78 mph. Commanded straight 4 seam. T1743, 1621 average rpm.
CB: 68-69 mph. 11/5 gradual breaking. T1650, 1604 average rpm.
CH: 74-76 mph. Firm straight change. T1745, 1584 average rpm.