The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.60
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.96
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
2.36
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.12
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.60
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP/3B Body: 6-2, 175-pounds. Delivery: Simple delivery, medium leg-lift into balance point, tall/fall lower-half, remains in-line with the plate. Arm Action: RH. Medium arm circle into a high 3/4 slot. FB: T80.5, 78-80 mph. Life out of the hand with tilt through the zone. T2294, 2242 average rpm. CB: 69-71 mph. Sharp, downer 11/5 shape. T2244, 2201 average rpm. SL: 66-68 mph. 11/5 shape. T2210, 2177 average rpm.
Hit: RHH. Narrow, upright setup, long stride with a fluid load. Loose limbs, creates extension through contact, swing works uphill. Power: 82 max exit velocity, averaged 73.7 mph. 245’ max distance. Arm: RH. INF - 78 mph. Long arm action, over-the-top. Defense: Clean actions, ability to turn over the double play and change arm angle. Run: 7.60 runner in the 60.
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Positional Profile: RHP/3B
Body: 6-2, 175-pounds.
Delivery: Simple delivery, medium leg-lift into balance point, tall/fall lower-half, remains in-line with the plate.
Arm Action: RH. Medium arm circle into a high 3/4 slot.
FB: T80.5, 78-80 mph. Life out of the hand with tilt through the zone. T2294, 2242 average rpm.
CB: 69-71 mph. Sharp, downer 11/5 shape. T2244, 2201 average rpm.
SL: 66-68 mph. 11/5 shape. T2210, 2177 average rpm.
Hit: RHH. Narrow, upright setup, long stride with a fluid load. Loose limbs, creates extension through contact, swing works uphill.
Power: 82 max exit velocity, averaged 73.7 mph. 245’ max distance.
Arm: RH. INF - 78 mph. Long arm action, over-the-top.
Defense: Clean actions, ability to turn over the double play and change arm angle.
Run: 7.60 runner in the 60.