The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.40
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
2.32
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.07
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.40
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP/SS Body: 6-3, 170-pounds. Delivery: High leg-kick into balance point, drop/drive lower-half, stride works in-line with the plate. Arm Action: RH. Medium arm circle into a high 3/4 slot. FB: T76.9, 76-77 mph. Plays with run/sink to the arm-side. T1999, 1859 average rpm. CB: 66-69 mph. Downer 11/5 shape. T2173, 2086 average rpm. CH: 71-72 mph. Fades heavily to the arm-side. T1958, 1916 average rpm.
Hit: RHH. Wide, crouched setup, knee-knocks into a long stride. Direct to the ball, level path with a line-drive approach, loose arms with extension through contact. Power: 85 max exit velocity, averaged 79 mph. 276’ max distance. Arm: RH. INF - 74 mph. Short arm action, 3/4 slot. Defense: Plays quick, attacks the ball and clean release. Run: 7.40 runner in the 60.
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Contact
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Positional Profile: RHP/SS
Body: 6-3, 170-pounds.
Delivery: High leg-kick into balance point, drop/drive lower-half, stride works in-line with the plate.
Arm Action: RH. Medium arm circle into a high 3/4 slot.
FB: T76.9, 76-77 mph. Plays with run/sink to the arm-side. T1999, 1859 average rpm.
CB: 66-69 mph. Downer 11/5 shape. T2173, 2086 average rpm.
CH: 71-72 mph. Fades heavily to the arm-side. T1958, 1916 average rpm.
Hit: RHH. Wide, crouched setup, knee-knocks into a long stride. Direct to the ball, level path with a line-drive approach, loose arms with extension through contact.
Power: 85 max exit velocity, averaged 79 mph. 276’ max distance.
Arm: RH. INF - 74 mph. Short arm action, 3/4 slot.
Defense: Plays quick, attacks the ball and clean release.
Run: 7.40 runner in the 60.