The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
86.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.56
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Positional Profile: RHP/OF Body: 6-0, 165-pounds. Delivery: Tall, narrow set up. Left side of the rubber. Compact, clean delivery. Drop and drive type. Gets down the mound well. Lands on line with some fall to glove side. Arm Action: RH. Quick, loose cycle. High 3/4 slot. FB: T86, 82-85 mph. T2097, 2050 average rpm. SL: 72-74 mph. T2066, 1946 average rpm. CH: 75-77 mph. T1594, 1523 average rpm.
2/12/23
Positional Profile: RHP/OF Body: 6-0, 165-pounds. Delivery: Tall, narrow set up. Left side of the rubber. Compact, clean delivery. Drop and drive type. Gets down the mound well. Lands on line with some fall to glove side. Arm Action: RH. Quick, loose cycle. High 3/4 slot. FB: T86, 82-85 mph. T2097, 2050 average rpm. SL: 72-74 mph. T2066, 1946 average rpm. CH: 75-77 mph. T1594, 1523 average rpm.
2/12/23
Positional Profile: RHP/OF Body: 6-0, 165-pounds. Hits: RHH. Wider based, slighlty opened set up. Weight shifts towards back leg. Toe tap gather into low leg kick back to square. Hands path does have some loop. Works up through the ball. Lives mostly middle-pull. High two handed finish. Power: 88 max exit velocity, averaged 75.7 MPH. 309' max distance. Arm: RH. OF-79 mph. Defense: Athleticism present in his OF actions. Foot work to get him on line to his target. Simple shuffle/throw with midsection exchange. Accurate. Run: 7.37 runner in the 60.
2/12/23
Positional Profile: RHP/OF Body: 6-0, 165-pounds. Hits: RHH. Wider based, slighlty opened set up. Weight shifts towards back leg. Toe tap gather into low leg kick back to square. Hands path does have some loop. Works up through the ball. Lives mostly middle-pull. High two handed finish. Power: 88 max exit velocity, averaged 75.7 MPH. 309' max distance. Arm: RH. OF-79 mph. Defense: Athleticism present in his OF actions. Foot work to get him on line to his target. Simple shuffle/throw with midsection exchange. Accurate. Run: 7.37 runner in the 60.
6/01/22
Positional Profile: RHP/OF Body: 6-foot-0 , 165-pounds. Hit: RHH. Wide based, rhythmic set up. Efficient into the zone. Level throughout. Produced line drives throughout his round. Some lift through extension. High one handed finish. Power: Max TrackMan Exit Velocity - 85.0, Avg. TrackMan Exit Velocity - 80.3 mph. Arm: RH. OF - 82 mph. Defense: OF. Controlled actions through the ball. Feet work to get him in line to target. Relies on athleticism through the fielding process. Shuffles into throw. Run: 7.56 runner in the 60.
Delivery: Clean, slow paced delivery. Drop and drive type. Repeatable. Lands slightly closed to home. Finishes with a fall to the glove side. Arm Action: RH. Long, loose arm action. ¾ slot. FB: 80.2-82.8 mph, up to 83.5 mph. 2346 Avg. Spin Rate. Present arm side life. Commands in the zone. Attacks early in the count. CB: 71.1-72.2 mph. 2208 Avg. Spin Rate. 11/5 shape. Quality shape with more tightness to come. Present confidence in most counts. CH: 68.3-69.1 mph. 2077 Avg. Spin Rate. Advanced feel. Present sink and fade. Commands in the bottom of the zone.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Body: 6-0, 165-pounds.
Delivery: Tall, narrow set up. Left side of the rubber. Compact, clean delivery. Drop and drive type. Gets down the mound well. Lands on line with some fall to glove side.
Arm Action: RH. Quick, loose cycle. High 3/4 slot.
FB: T86, 82-85 mph. T2097, 2050 average rpm.
SL: 72-74 mph. T2066, 1946 average rpm.
CH: 75-77 mph. T1594, 1523 average rpm.
Body: 6-0, 165-pounds.
Delivery: Tall, narrow set up. Left side of the rubber. Compact, clean delivery. Drop and drive type. Gets down the mound well. Lands on line with some fall to glove side.
Arm Action: RH. Quick, loose cycle. High 3/4 slot.
FB: T86, 82-85 mph. T2097, 2050 average rpm.
SL: 72-74 mph. T2066, 1946 average rpm.
CH: 75-77 mph. T1594, 1523 average rpm.
Body: 6-0, 165-pounds.
Hits: RHH. Wider based, slighlty opened set up. Weight shifts towards back leg. Toe tap gather into low leg kick back to square. Hands path does have some loop. Works up through the ball. Lives mostly middle-pull. High two handed finish.
Power: 88 max exit velocity, averaged 75.7 MPH. 309' max distance.
Arm: RH. OF-79 mph.
Defense: Athleticism present in his OF actions. Foot work to get him on line to his target. Simple shuffle/throw with midsection exchange. Accurate.
Run: 7.37 runner in the 60.
Body: 6-0, 165-pounds.
Hits: RHH. Wider based, slighlty opened set up. Weight shifts towards back leg. Toe tap gather into low leg kick back to square. Hands path does have some loop. Works up through the ball. Lives mostly middle-pull. High two handed finish.
Power: 88 max exit velocity, averaged 75.7 MPH. 309' max distance.
Arm: RH. OF-79 mph.
Defense: Athleticism present in his OF actions. Foot work to get him on line to his target. Simple shuffle/throw with midsection exchange. Accurate.
Run: 7.37 runner in the 60.
Positional Profile: RHP/OF
Body: 6-foot-0 , 165-pounds.
Hit: RHH. Wide based, rhythmic set up. Efficient into the zone. Level throughout. Produced line drives throughout his round. Some lift through extension. High one handed finish.
Power: Max TrackMan Exit Velocity - 85.0, Avg. TrackMan Exit Velocity - 80.3 mph.
Arm: RH. OF - 82 mph.
Defense: OF. Controlled actions through the ball. Feet work to get him in line to target. Relies on athleticism through the fielding process. Shuffles into throw.
Run: 7.56 runner in the 60.
Delivery: Clean, slow paced delivery. Drop and drive type. Repeatable. Lands slightly closed to home. Finishes with a fall to the glove side.
Arm Action: RH. Long, loose arm action. ¾ slot.
FB: 80.2-82.8 mph, up to 83.5 mph. 2346 Avg. Spin Rate. Present arm side life. Commands in the zone. Attacks early in the count.
CB: 71.1-72.2 mph. 2208 Avg. Spin Rate. 11/5 shape. Quality shape with more tightness to come. Present confidence in most counts.
CH: 68.3-69.1 mph. 2077 Avg. Spin Rate. Advanced feel. Present sink and fade. Commands in the bottom of the zone.