The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.59
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.03
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: 3B/1B Body: 5-10, 205-pounds. Defense: RH. INF - 80.00 mph. Avg. feet and range, sure hands, makes routine plays, accurate arm to bag. Hit: RHH. Square stance, Slight body load, stays compact and delivers barrel well through zone, hard consistent line drive contact. Power: 91 mph max Trackman exit velocity in bp. Run: 7.59 runner in the 60.
Delivery: Higher leg kick with quicker tempo, lands line, aggressive finish to plate. Arm Action: RH. Short draw, power T position, OT slot. FB: T82, 80-82 mph. CB: 69-71 mph. CH: 71-73 mph.
3/05/23
Positional Profile: 3B/RHP Body: 5_10, 205-pounds. Defense: INF - 75 mph. Works around and through with softer glove, solid/avg. Actions, stiffer arm action on throws with avg. accuracy to bag. Hit: RHH. Square stance, slight barrel tip to load behind head, line drive swing plane, spray contact off barrel with flashes of hard contact to middle of field. Power: 85.40 mph max Trackman exit velocity in bp. Run: 8.03 runner in the 60.
Delivery: Coils into tuck and turn, lands open to plate, sideways finish. Arm Action: RH. Short arm circle, hand works past ear, OT slot. FB: T78.40, 76-77.9 mph. Varying action on FB; consistently in zone for strikes. CB: 64-66.3 mph. 11/5 shape with good arm speed and depth to break. CH: 65.2-66.7 mph. Avg. overall action and feel for zone.
Draft Reports
Contact
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Positional Profile: 3B/1B
Delivery: Higher leg kick with quicker tempo, lands line, aggressive finish to plate.Body: 5-10, 205-pounds.
Defense: RH. INF - 80.00 mph. Avg. feet and range, sure hands, makes routine plays, accurate arm to bag.
Hit: RHH. Square stance, Slight body load, stays compact and delivers barrel well through zone, hard consistent line drive contact.
Power: 91 mph max Trackman exit velocity in bp.
Run: 7.59 runner in the 60.
Arm Action: RH. Short draw, power T position, OT slot.
FB: T82, 80-82 mph.
CB: 69-71 mph.
CH: 71-73 mph.
Positional Profile: 3B/RHP
Delivery: Coils into tuck and turn, lands open to plate, sideways finish.Body: 5_10, 205-pounds.
Defense: INF - 75 mph. Works around and through with softer glove, solid/avg. Actions, stiffer arm action on throws with avg. accuracy to bag.
Hit: RHH. Square stance, slight barrel tip to load behind head, line drive swing plane, spray contact off barrel with flashes of hard contact to middle of field.
Power: 85.40 mph max Trackman exit velocity in bp.
Run: 8.03 runner in the 60.
Arm Action: RH. Short arm circle, hand works past ear, OT slot.
FB: T78.40, 76-77.9 mph. Varying action on FB; consistently in zone for strikes.
CB: 64-66.3 mph. 11/5 shape with good arm speed and depth to break.
CH: 65.2-66.7 mph. Avg. overall action and feel for zone.