The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.25
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.20
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: 3B/RHP Body: 6-foot-1, 190-pounds. Proportional build, broad shoulders, lean strength with plenty more on the way. Delivery: Tall and fall delivery, level shoulders through, smooth rhythm to balance point, works on-line, lands square, finishes crossing over and upright. Arm Action: RH. Short arm action, some quickness in arm to an over-the-top slot. FB: T82.4, 78.7-81.3 mph. Sinking action, good tilt. T2217, 2063 average rpm. CB: 63.7-66.2 mph. 12/6 shape, big breaker. T1982, 1896 average rpm. CH: 70.5-72.3 mph. Sinking action. T1801, 1697 average rpm.
7/21/22
Underclass Games - Infield Analysis
Positional Profile: 3B/RHP Body: 6-foot-1, 190-pounds. Proportional build, broad shoulders, lean strength with plenty more on the way. Hit: RHH. Balanced setup, low hands deepen with a barrel wrap on load, short leg lift stride, good balance. Short and quick path to the zone, level through, gap-to-gap approach, present bat speed, with more extension will create harded contact while lifting the ball Power: 92.6 max exit velocity, averaged 75 mph. 336’ max distance. Arm: RH. INF - 76 mph. Short arm action with a small hitch on the back-side to an over-the-top slot. Defense: Fields position with short, quick footwork, out front and funnels into a clean exchange, short shuffle towards target to create momentum. Run: 7.25 runner in the 60.
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Underclass Games - Pitcher Analysis
Positional Profile: 3B/RHP
Body: 6-foot-1, 190-pounds. Proportional build, broad shoulders, lean strength with plenty more on the way.
Delivery: Tall and fall delivery, level shoulders through, smooth rhythm to balance point, works on-line, lands square, finishes crossing over and upright.
Arm Action: RH. Short arm action, some quickness in arm to an over-the-top slot.
FB: T82.4, 78.7-81.3 mph. Sinking action, good tilt. T2217, 2063 average rpm.
CB: 63.7-66.2 mph. 12/6 shape, big breaker. T1982, 1896 average rpm.
CH: 70.5-72.3 mph. Sinking action. T1801, 1697 average rpm.
Underclass Games - Infield Analysis
Positional Profile: 3B/RHP
Body: 6-foot-1, 190-pounds. Proportional build, broad shoulders, lean strength with plenty more on the way.
Hit: RHH. Balanced setup, low hands deepen with a barrel wrap on load, short leg lift stride, good balance. Short and quick path to the zone, level through, gap-to-gap approach, present bat speed, with more extension will create harded contact while lifting the ball
Power: 92.6 max exit velocity, averaged 75 mph. 336’ max distance.
Arm: RH. INF - 76 mph. Short arm action with a small hitch on the back-side to an over-the-top slot.
Defense: Fields position with short, quick footwork, out front and funnels into a clean exchange, short shuffle towards target to create momentum.
Run: 7.25 runner in the 60.