The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.07
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.98 - 2.06
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.16
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.00 - 2.08
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.19 - 2.26
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
76.52
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
USC Aiken Commit. Bryant had an active day behind the plate, picking runners and handling the pitchers well. Bryant also had a loud day at the plate catching multiple barrels and working counts well. Payton shows a quick barrel through the zone matching plane well. He shows the ability to hit for power to all parts of the field. Bryant is a fun player to watch both at the plate and catching behind the plate.
7/22/22
Underclass Games - Pitcher Analysis
Positional Profile: C/OF Body: 5-foot-11, 150-pounds. Lean frame, high waist, lots of room to add on. Delivery: Drop and drive delivery, coils lower half as shoulders work downhill, gets leveled out with front-side as stride leg plants, works on-line, lands square, finishes square to home. Arm Action: RH. Long arm action to a 3/4 slot, some quickness in arm, stays behind the ball and pulls down through release. FB: T83.5, 79.6-82.0 mph. Armside run, some riding life. T2254, 2123 average rpm. CB: 58.0-61.3 mph. 12/6 shape, big break, some depth. T2308, 2155 average rpm. CH: 72.0-73.7 mph. Heavy fade, good feel, potential swing and miss. T1415, 1294 average rpm
7/19/22
Underclass Games - Catcher Analysis
Positional Profile: C/OF Body: 5-foot-11, 150-pounds. Lean frame, high waist, lots of room to add on. Hit: RHH. Open, crouching setup, hanging leg kick timing trigger, hands start with barrel on shoulder, load back into a near arm bar, some balance. Swing path has some length to it, at-times a C shape, especially low in the zone, levels barrel out and is quick to the zone on pitches up, line drive type hitter, middle approach. Power: 88.6 max exit velocity, averaged 82.4 mph. 315’ max distance. Arm: RH. C - 77 mph. Short, loose arm action with some load on the back-side, good carry and accuracy. Defense: 2.00-2.08 pop times. Receives well with a good base, flexible in lower half, clean footwork, mostly quick and clean on exchanges, can get long at-times. Run: 7.16 runner in the 60.
Draft Reports
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Underclass Games - Pitcher Analysis
Positional Profile: C/OF
Body: 5-foot-11, 150-pounds. Lean frame, high waist, lots of room to add on.
Delivery: Drop and drive delivery, coils lower half as shoulders work downhill, gets leveled out with front-side as stride leg plants, works on-line, lands square, finishes square to home.
Arm Action: RH. Long arm action to a 3/4 slot, some quickness in arm, stays behind the ball and pulls down through release.
FB: T83.5, 79.6-82.0 mph. Armside run, some riding life. T2254, 2123 average rpm.
CB: 58.0-61.3 mph. 12/6 shape, big break, some depth. T2308, 2155 average rpm.
CH: 72.0-73.7 mph. Heavy fade, good feel, potential swing and miss. T1415, 1294 average rpm
Underclass Games - Catcher Analysis
Positional Profile: C/OF
Body: 5-foot-11, 150-pounds. Lean frame, high waist, lots of room to add on.
Hit: RHH. Open, crouching setup, hanging leg kick timing trigger, hands start with barrel on shoulder, load back into a near arm bar, some balance. Swing path has some length to it, at-times a C shape, especially low in the zone, levels barrel out and is quick to the zone on pitches up, line drive type hitter, middle approach.
Power: 88.6 max exit velocity, averaged 82.4 mph. 315’ max distance.
Arm: RH. C - 77 mph. Short, loose arm action with some load on the back-side, good carry and accuracy.
Defense: 2.00-2.08 pop times. Receives well with a good base, flexible in lower half, clean footwork, mostly quick and clean on exchanges, can get long at-times.
Run: 7.16 runner in the 60.