The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.27
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.57
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Strong and athletic frame at 5-foot-10, 180 pounds. Accuracy and carry with short arm action on throws across the infield. Soft hands with fluid footwork and clean transfers on ground balls. Balanced setup at the plate with short stride to create rhythm in the swing. Line drive hitter with a level bat path.
Draft Reports
Contact
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Strong and athletic frame at 5-foot-10, 180 pounds. Accuracy and carry with short arm action on throws across the infield. Soft hands with fluid footwork and clean transfers on ground balls. Balanced setup at the plate with short stride to create rhythm in the swing. Line drive hitter with a level bat path.