The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.05
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.7
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
60.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
5-foot-10, 135-pound lean lengthy frame. Capable on the mound, showing some arm speed he had a short arm action and a high ¾ arm angle. Tall-and-fall type pitcher who shows some effort. He has even shoulders with an consistent balance point. Lands square with upright finish. Threw his fastball 67-70 mph with a max of 71 mph; had some running action and control around the zone. (Max spin 2099; Avg 1874). His 11/5 curveball (57-61) showed occasional control. (Max spin 1780; Avg 1700). Shows arm side low in the zone control and fading action on his changeup (63-66).
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5-foot-10, 135-pound lean lengthy frame. Capable on the mound, showing some arm speed he had a short arm action and a high ¾ arm angle. Tall-and-fall type pitcher who shows some effort. He has even shoulders with an consistent balance point. Lands square with upright finish. Threw his fastball 67-70 mph with a max of 71 mph; had some running action and control around the zone. (Max spin 2099; Avg 1874). His 11/5 curveball (57-61) showed occasional control. (Max spin 1780; Avg 1700). Shows arm side low in the zone control and fading action on his changeup (63-66).