A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.83
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.28
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.77
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.79
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.15
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.54
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Body: Large/strong build with present athleticism. RSI - 1.34 10yd - 1.79, 60yd - 7.54, VERT - 25.1
Arm - INF: 78mph. Medium arm swing from ¾ slot. Quick transfer through momentum, fluid release.
Defense: Good athleticism/mobility. Able to stay low and field position, gathering feet to make throws to 2B and home. Athletic feet, funnels to the hip, quick transfer. Puts himself in a position to field cleanly and get rid of the ball quickly.
Hit: RHH. Begins with open stance, feet at a slight width. Bat begins upright with lower hands. Leg kick trigger into long stride. Pull side hitter, raw power to the left side of the field. Demonstrated the ability to make hard contact, (ex. Velo max- 92.4 mph). Swing tends to elevate the ball with an uphill path. Two handed finish.
Delivery: Higher leg kick, sinks low into the backside and strides with force down the mound to the front foot strike. Finishes with good extension out front, spins over a firm front foot.
Arm Action: RH: Quick, medium arm swing from an upper ¾ slot.
FB: T77. 76-77. Stays on plane, with some slight arm side run.
CB: 64-66. Sharp 11/5 break.
SL: 68-69. 10/4 shape, spin induced break.
CH: 70-71. Arm side fade and drop.
Draft Reports
Contact
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Positional Profile: RHP/1B
Body: Large/strong build with present athleticism. RSI - 1.34 10yd - 1.79, 60yd - 7.54, VERT - 25.1
Arm - INF: 78mph. Medium arm swing from ¾ slot. Quick transfer through momentum, fluid release.
Defense: Good athleticism/mobility. Able to stay low and field position, gathering feet to make throws to 2B and home. Athletic feet, funnels to the hip, quick transfer. Puts himself in a position to field cleanly and get rid of the ball quickly.
Hit: RHH. Begins with open stance, feet at a slight width. Bat begins upright with lower hands. Leg kick trigger into long stride. Pull side hitter, raw power to the left side of the field. Demonstrated the ability to make hard contact, (ex. Velo max- 92.4 mph). Swing tends to elevate the ball with an uphill path. Two handed finish.Delivery: Higher leg kick, sinks low into the backside and strides with force down the mound to the front foot strike. Finishes with good extension out front, spins over a firm front foot.
Arm Action: RH: Quick, medium arm swing from an upper ¾ slot.
FB: T77. 76-77. Stays on plane, with some slight arm side run.
CB: 64-66. Sharp 11/5 break.
SL: 68-69. 10/4 shape, spin induced break.
CH: 70-71. Arm side fade and drop.