A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Delivery: With long lanky limbs, first move to the side step and big leg kick. Keeps hands in rhythm with leg kick, hides hands well as he separates his hands. Arm action is quick with an over the top delivery. Stays through the catcher's glove.
FB: Gets on hitters quick, uses a hig fastball and with arm side run. Max velo 84 mph, stays down in the zone.
CB: Velo 65-68 mph, throws for strike, good depth with a 12/6 break.
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Delivery: With long lanky limbs, first move to the side step and big leg kick. Keeps hands in rhythm with leg kick, hides hands well as he separates his hands. Arm action is quick with an over the top delivery. Stays through the catcher's glove.
FB: Gets on hitters quick, uses a hig fastball and with arm side run. Max velo 84 mph, stays down in the zone.
CB: Velo 65-68 mph, throws for strike, good depth with a 12/6 break.