The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.59
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Body: 5-11, 170-pounds. Slight frame, proportional throughout, displayed loose athletic baseball actions. Delivery: Quiet mechanics, high leg kick, slinging arm action, finishes inline and balanced with home plate. Arm Action: RH. 3/4 arm slot, loose arm, quick arm action, good tempo, repeatable. Worked quickly, pounded the zone, same arm speed with fastball and curveball. FB: T89, 86-88 mph. 1:30 tilt, 2200+ spin, sneaky fast feel from low arm slot, significant arm side run. CB: 72-73 mph. Slurvy action, 8:30 tilt, swing and miss, can use in any count.
7/11/21
Body: Lean athletic body, that is proportioned and has athletic movements.
Hit: Balanced stance, with load will sit on backside ,keeps hands inside well, gets leverage and elevates the ball, close to 70% of balls were line drives and fly balls.
Power: Max exit velo of 95.01
Arm: Good Loose arm, whip type motion, 80 mph across the infield.
Defense: Keeps his glove out in front to track the ball all the way in, keeps his body over his feet for balance, funnels in with a quick hand separation.
Run: Ran and 7.54 (60 yard)
Delivery: Standing straight up, hands at his waist. Motion starts with a slight move to leg kick, move with leg kick as they break when leg directs at catcher. slot delivery with a lot of whip action. Stays balanced through delivery and finish.
FB: Late life fastball, that challenges hitters, deceptive at max velo of 87.36 mph
CB: Slurvy type action, when he gets on top it is a swing and miss pitch, with late break and drop.
SL: Drops a little lower arm action for SL, to get the sweeping motion. Uses in any situation for strike.
Draft Reports
Contact
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Body: 5-11, 170-pounds. Slight frame, proportional throughout, displayed loose athletic baseball actions.
Delivery: Quiet mechanics, high leg kick, slinging arm action, finishes inline and balanced with home plate.
Arm Action: RH. 3/4 arm slot, loose arm, quick arm action, good tempo, repeatable. Worked quickly, pounded the zone, same arm speed with fastball and curveball.
FB: T89, 86-88 mph. 1:30 tilt, 2200+ spin, sneaky fast feel from low arm slot, significant arm side run.
CB: 72-73 mph. Slurvy action, 8:30 tilt, swing and miss, can use in any count.
Body: Lean athletic body, that is proportioned and has athletic movements.
Hit: Balanced stance, with load will sit on backside ,keeps hands inside well, gets leverage and elevates the ball, close to 70% of balls were line drives and fly balls.
Power: Max exit velo of 95.01
Arm: Good Loose arm, whip type motion, 80 mph across the infield.
Defense: Keeps his glove out in front to track the ball all the way in, keeps his body over his feet for balance, funnels in with a quick hand separation.
Run: Ran and 7.54 (60 yard)
Delivery: Standing straight up, hands at his waist. Motion starts with a slight move to leg kick, move with leg kick as they break when leg directs at catcher. slot delivery with a lot of whip action. Stays balanced through delivery and finish.
FB: Late life fastball, that challenges hitters, deceptive at max velo of 87.36 mph
CB: Slurvy type action, when he gets on top it is a swing and miss pitch, with late break and drop.
SL: Drops a little lower arm action for SL, to get the sweeping motion. Uses in any situation for strike.