The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.32
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.47
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Position: SS/RHP
Body: 5-foot-9, 170-pound.
Hit: (RHH) Starts in a balanced quiet stance with a quick load, then uses a small leg kick. Efficient bat speed. Balanced finish, level swing.
Power: Max Dist 318 ft, Max EV 87.0, average 82.1 mph. 66.3 mph bat speed average. 24.4 mph hand speed average.
Defense: (IF) Sure hands, consistent footwork, fluid exchange. Solid. Fielded the ball out front with athletic movement laterally.
Arm: 79 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.68 (60-yard).
Pitching: Drop-and-drive delivery, some effort. High ¾ arm angle, consistent arm speed, compact arm action.
FB: T83. 80-82 mph. (Max spin 2100; Avg 2004). Slight running action.
CH: 70-77 mph.
SL: 70-72 mph. Late action, 10/4 movement. (Max spin 2037; Avg 1922).
Body: 5-foot-9, 150-pound.
Hit: (RHH) Starts in an athletic quiet stance with a controlled load, then uses a small leg kick. Quick bat speed. High finish, short simple swing.
Power: , average 73.9 mph. 64.0 mph bat speed average. 26.7 mph hand speed average.
Defense:  (IF) Soft hands, consistent footwork, natural exchange. Solid. Movements laterally were athletic and he fields the ball out front.
Arm: 81 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.47 (60-yard).
Pitching:  Drop-and-drive delivery, easy effort. High ¾ arm angle, some arm speed, loose arm action.
FB: (Max spin 2096;Â Avg 2001). Slight running action.
SL: Slight action, 11/5 shape. (Max spin 2155; Avg 2106).